🌌 No Man's Sky


No Man's Sky is a space exploration and survival game set in an infinite procedurally generated universe. Since it came out in 2016 I've spent lots of time exploring its galaxies, over different eras as the game has updated to include more features and new things to see.


NMS stuff I've put elsewhere on the internet:


My NMS travelogue on Mastodon, started in October 2018


NMS page on my website, showcasing a selection of bases I've built


My random portal glyph generator, aka Planet of the Day



Bases


Portal glyphs and planetary coordinates for bases I've constructed. All bases are in the PC platform universe and, unless otherwise noted in [brackets], in Euclid Galaxy.


Normal Mode - Public


These bases have all been uploaded and you should be able to visit them. I've hidden a bronze diplo statue somewhere in each one, if you fancy a treasure hunt for its own sake.


 glyphs       planet coordinates    base name
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2096FF649CDE |  -12.16, +85.81  | Watauga IX (original home planet)
30F9030B7641 |  +20.25, +1.56   | Wild Kingdom
300FFE936E6D |  -17.10, -96.57  | Neo Pescadero
1021F9556C30 |  +48.03, -113.73 | New Arcadia
109A039BAE4B |  +12.91, +38.86  | Pilgrim Star Visitor Center
4174026BF17F |  -72.09, -91.33  | Rainbow Farm
310502C5CA1D |  -22.50, +179.69 | The Cave
100CFF649CDE |  +22.97, -174.14 | Locimitel-Mad Sequ II (birthworld)
60A704F6599D |  +37.37, -26.12  | House on the Rock
1229FAB8D53C |   -8.91, -50.48  | Bodacious Beta Quadrant BBQ Deck
31CA039A627E |  -41.23, -93.37  | Hercules Monochrome Adapter
612FFA556C2F |   -7.86, -86.42  | Bob's Starbase
50EAFA556C2E |   -1.54, +104.92 | Chihiro's House
2166087FECAE |  -34.21, -10.81  | The Fade
3085F92A164D |   +2.50, -110.30 | Lush Candy Savannah II (Rundhak Taha)
50B402DBA953 |  +89.12, +20.56  | EGG Viewing Platform
30F1FEC8E4A7 |  -40.27, +98.09  | Wreck of the Ebayas-Akka Spirit [Elkupalos Galaxy]
3063FA000006 |  -21.20, -129.98 | Isdoraijung Cherry Bubblegum Lakehouse [Isdoraijung Galaxy]
60ECFB004005 |  +38.56, -54.46  | Rewmanawa Doomed Jade Vaporwave [Rewmanawa Galaxy]
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Normal Mode - Private


I haven't uploaded these bases so you won't be able to see them, but all the locations on these planets are interesting, and you're welcome to settle nearby.


 glyphs       planet coordinates    base name
----------------------------------------------------------------------
10FB030B7641 |  +17.12, +162.59 | New Akkala
212DF9556C31 |  -40.61, +122.45 | Portal Base 1
3056FD6FC061 |   +2.89, +113.20 | Yoshi's Island 2
10EE01062922 |  +49.16, +34.31  | La Rose Noire
1052F9555C30 |  +38.39, -14.07  | Mt. Loper
61F9F9556C31 |  -27.89, -6.90   | Sutro Mining Base
121A01693CB1 |   +4.29, -137.55 | Haunted River Canyon
20C6FBFFC005 |  +29.96, +41.78  | Honeycomb Hideout
509CFBFFE006 |   +3.55, -119.87 | An Edge
402701496E8F |  +61.03, +11.85  | Lavender Eissentam Resort [Eissentam Galaxy]
119502FFBFFA |  +18.86, -25.62  | Oddballs of Hilbert Dimension [Hilbert Dimension]
30BDFF6CC1C9 |  +11.65, -88.47  | Calypso Static Mines [Calypso Galaxy]
114D77EFA2F2 |  +22.44, -65.40  | Selidor
20A6FF008FFD |  -12.05, +65.33  | Eissentam Core [Eissentam Galaxy]
40B4039A52EB |  +27.27, -178.10 | Lonesome Aptarkaba Mooncave [Aptarkaba Galaxy]
607F00004007 |  -49.93, -76.73  | Hesperius Core Bonezone [Hesperius Dimension]
309FFF004007 |  -40.45, -15.42  | Hyades Core Dreamland [Hyades Galaxy]
4019FBFFBFFC |  +37.85, -132.02 | Ickjamatew Core Crashsite [Ickjamatew Galaxy]
30A502A3AC08 |  -11.64, -121.17 | Budullangr Forgotten Temple [Budullangr Galaxy]
11A804FFBFFB |  -31.02, +130.01 | Ogtialabi Cabin in the Woods [Ogtialabi Galaxy]
503BFB005004 |  +19.27, +43.74  | Sudzerbal Marsh Treehouse [Sudzerbal Galaxy]
----------------------------------------------------------------------

Creative Mode - Public


These two bases got a bit of attention in the gaming press when I posted about them publicly.


 glyphs       planet coordinates    base name
----------------------------------------------------------------------
400306C6A5DD |  +47.66, -143.93 | Nueva Pacifica Grah'co Bell
101706C6A5DD |  -30.87, +163.00 | Doom E1M1
----------------------------------------------------------------------

Things I've Done in NMS




Feature Proposals


Over the years I've posted a few thoughts on the NMS subreddit about stuff I'd like to see added to the game.


"Rebirth" update concepts


Galaxy Reset


Underground Adventures


Exploration Rewards

** Scanner tech that helps you track down the last few unique scans on a given planet. This was datamined a long time ago, so if the feature is viable, ship it finally!

** A new, special type of teleporter you could build in your base that only traveled to a single, explicitly-defined-by-you destination.

** This destination would be chosen from the list of bases you've visited - another base of yours, a friend's base, or just a cool base you've found.

** That base in turn might have its own "links", and so players could hop from one to the next, visiting a series of bases curated by an increasingly broad slice of their social horizon.

** Players with multiple far-flung bases could also use these to create a hub connecting all of their creations.

** If it's a useful restriction, traveling through one of these special teleporters could confer the same kinds of restrictions as portal travel.


Survival Journey Quests

** Maybe you'd start off much like you do with a new game, with some critical suit / multitool tech broken that you must fix.

** Regaining the use of your exocraft and ship would involve making a journey of some meaningful distance (several thousands of units per leg) across the planet surface to find certain buildings or buried tech. These long journeys would truly test your survival skills.

** See my post on "Cooking 2.0" from last year for thoughts on how to make cooking cooler, more expressive, and more like you're "living off the land" making tough choices about resources. These improvements would plug in to this journey gameplay especially nicely.

** Idea is to bring in some of the fun of various current self-imposed play style restrictions that people have shared on here, and force you to really get to know a given planet as you make your way across it. I've made some long trips across planets and it's been fun even though it seems like it'd be tedious.


Player Movement


BONUS: All this would pave the way for the game's final update, summer 2021's No Man's Sky Eternity:



Food & Cooking System Improvements


My proposals for how to make cooking in NMS cooler


Food Benefits

** Not sure how to fictionalize many of those but NMS has never struggled with that too much :]

** Display all current active buffs (and their remaining durations) somewhere on the exosuit inventory screen, using something like a colored icons + text.

** Make biome-specific protection buffs derived from biome-native ingredients so you can feel like you're "living off the land", eg harvesting peppers on an extreme hot world and cooking them every so often to buff your heat resistance as you run around collecting storm crystals.

** Display these benefits in the descriptions of each food, using the same colored icon system.

** Buffs from different dishes should stack, so you have some incentive to cook a wider variety of foods for greater buff totals vs a low buff from a single type you might have a lot of - much of the joy of the system is discovering the wide variety of dishes.

** Food buffs should stack with or multiply suit upgrades within sensible limits obviously. It would be interesting if tuning worked out such that early to mid game, players could use food to get equivalent-to-S-class-generated-upgrade performance, for limited periods, via food.


Kronus


Misc



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